Scene

Parent: DisplayObjectContainer DisplayObject EventDispatcher Object
Package: luster.display

No short description available
No long description available

Show Inherited Properties
Hide Inherited Properties
Property Defined By
ambient :
No short description available
Scene
autoPicking :
No short description available
Scene
fogColor :
No short description available
Scene
fogDensity :
No short description available
Scene
fogEnd :
No short description available
Scene
fogMode :
No short description available
Scene
fogStart :
No short description available
Scene
mouseCapture :
No short description available
DisplayObject
mouseEnabled :
No short description available
DisplayObject
parent :
No short description available
DisplayObject
repeatKeys :
No short description available
DisplayObject
sceneType :
No short description available
Scene
selfShadow :
No short description available
Scene
shadowCameraSetup :
No short description available
Scene
shadowCasterMaterial :
No short description available
Scene
shadowCasterRenderBackFaces :
No short description available
Scene
shadowColor :
No short description available
Scene
shadowDirectionalLightExtrusionDistance :
No short description available
Scene
shadowDirectionalLightTextureOffset :
No short description available
Scene
shadowFarDistance :
No short description available
Scene
shadowReceiverMaterial :
No short description available
Scene
shadowTechnique :
No short description available
Scene
useLightClipPlanes :
No short description available
Scene

Show Inherited Functions
Hide Inherited Functions
Function Defined By
addChild ( child: ) : nil
No short description available
DisplayObjectContainer
addEventListener ( name:, handler: ) : nil
No short description available
EventDispatcher
bringToFront ( child: ) : nil
No short description available
DisplayObjectContainer
createAnimationState ( name: ) : nil
No short description available
Scene
destroy ( ) : nil
No short description available
Scene
destroyAllAnimationStates ( ) : nil
No short description available
Scene
destroyAnimationState ( val: ) : nil
No short description available
Scene
dispatchEvent ( name: ) : nil
No short description available
EventDispatcher
get ( ) : nil
No short description available
Scene
getActor ( name: ) : nil
No short description available
Scene
getAnimationState ( name: ) : nil
No short description available
Scene
getShadowTexture ( index: ) : nil
Returns the shadow texture at the given index
Scene
hasAnimationState ( name: ) : nil
No short description available
Scene
hitTest ( v: ) : nil
No short description available
Scene
init ( name:, sceneType: ) : nil
No short description available
Scene
loadScene ( name:, buffer: ) : nil
Loads the given ls or lsx file from the movie's resources
Scene
onPicking ( dx:, dy: ) : nil
No short description available
Scene
prependChild ( child: ) : nil
No short description available
DisplayObjectContainer
removeActor ( name: ) : nil
No short description available
Scene
removeAllChildren ( ) : nil
No short description available
DisplayObjectContainer
removeChild ( child: ) : nil
No short description available
DisplayObjectContainer
removeEventListener ( name:, handler: ) : nil
No short description available
EventDispatcher
sendToBack ( child: ) : nil
No short description available
DisplayObjectContainer
setShadowCameraSetup ( setup: ) : nil
Sets the current shadow camera setup
Scene
setShadowFadeEnd ( dist: ) : nil
Sets the fading distance end for shadows
Scene
setShadowFadeStart ( dist: ) : nil
Sets the fading distance start for shadows
Scene
setShadowTextureCount ( count: ) : nil
Sets the number of shadow textures used.
Scene
setShadowTexturePixelFormat ( format: ) : nil
Sets the pixel format used for shadow textures
Scene
setShadowTextureSize ( size: ) : nil
Sets the size of the texture used for shadows
Scene
setSkyBox ( enable:, distance:, material:, orient:, renderQueue: ) : nil
No short description available
Scene
setSkyPlane ( enable:, normal:, d:, material:, scale:, tiling:, bow:, xsegments:, ysegments:, renderQueue: ) : nil
No short description available
Scene
yieldFocus ( ) : nil
No short description available
DisplayObject

Property Details


ambient

Type:

No short description available
No long description available

autoPicking

Type:

No short description available
No long description available

fogColor

Type:

No short description available
No long description available

fogDensity

Type:

No short description available
No long description available

fogEnd

Type:

No short description available
No long description available

fogMode

Type:

No short description available
No long description available

fogStart

Type:

No short description available
No long description available

sceneType

Type:

No short description available
No long description available

selfShadow

Type:

No short description available
No long description available

shadowCameraSetup

Type:

No short description available
No long description available

shadowCasterMaterial

Type:

No short description available
No long description available

shadowCasterRenderBackFaces

Type:

No short description available
No long description available

shadowColor

Type:

No short description available
No long description available

shadowDirectionalLightExtrusionDistance

Type:

No short description available
No long description available

shadowDirectionalLightTextureOffset

Type:

No short description available
No long description available

shadowFarDistance

Type:

No short description available
No long description available

shadowReceiverMaterial

Type:

No short description available
No long description available

shadowTechnique

Type:

No short description available
No long description available

useLightClipPlanes

Type:

No short description available
No long description available

Function Details


createAnimationState

No short description available
No long description available

Arguments

Argument Type Description
name


destroy

No short description available
No long description available



destroyAllAnimationStates

No short description available
No long description available



destroyAnimationState

No short description available
No long description available

Arguments

Argument Type Description
val


get

No short description available
No long description available



getActor

No short description available
No long description available

Arguments

Argument Type Description
name


getAnimationState

No short description available
No long description available

Arguments

Argument Type Description
name


getShadowTexture

Returns the shadow texture at the given index
No long description available

Arguments

Argument Type Description
index


hasAnimationState

No short description available
No long description available

Arguments

Argument Type Description
name


hitTest

No short description available
No long description available

Arguments

Argument Type Description
v


init

No short description available
No long description available

Arguments

Argument Type Description
name
sceneType


loadScene

Loads the given ls or lsx file from the movie's resources
No long description available

Arguments

Argument Type Description
name
buffer


onPicking

No short description available
No long description available

Arguments

Argument Type Description
dx
dy


removeActor

No short description available
No long description available

Arguments

Argument Type Description
name


setShadowCameraSetup

Sets the current shadow camera setup
These shadow camera setups can help to tailor the shadow casting system for specific needs.

Arguments

Argument Type Description
setup


setShadowFadeEnd

Sets the fading distance end for shadows
Texture shadows can fade out at a distance. This value controls where that fading ends. controls where that fading ends.

Arguments

Argument Type Description
dist


setShadowFadeStart

Sets the fading distance start for shadows
Texture shadows can fade out at a distance. This value controls where that fading begins. controls where that fading begins.

Arguments

Argument Type Description
dist


setShadowTextureCount

Sets the number of shadow textures used.
For more shadow-casting lights, you need more textures

Arguments

Argument Type Description
count


setShadowTexturePixelFormat

Sets the pixel format used for shadow textures
No long description available

Arguments

Argument Type Description
format


setShadowTextureSize

Sets the size of the texture used for shadows
No long description available

Arguments

Argument Type Description
size


setSkyBox

No short description available
No long description available

Arguments

Argument Type Description
enable
distance
material
orient
renderQueue


setSkyPlane

No short description available
No long description available

Arguments

Argument Type Description
enable
normal
d
material
scale
tiling
bow
xsegments
ysegments
renderQueue